

The game has loads of humour too and one of the best villains in a computer game in the form of the brilliant yet dysfunctional AI, GLaDOS. While at first the puzzles are quite simple they start to become more complex as the game progresses, such as generating horizontal force through the use of gravity. The game's main feature is the "portal gun" which grants the player the ability to generate entry and exit portals on particular walls of each map. If you take a game like Half-Life 2 and then got rid of all the combat segments and just focused on environmental and physics puzzles you'd end up with something that looks a lot like Portal. The game became immensely popular (especially in South Korea) selling millions of copies and is even responsible for adding the term "zerg rush" to the gaming lexicon. Each side not only looked quite different from each other but played differently too meaning each side suited a different play style. Starcraft took what was good about Warcraft and then not only applied it to just any sci-fi setting but a Space Western sci-fi setting where redneck humans living on the frontier worlds of the Koprulu Sector have to wage war against the nightmarish Zerg (a Hive-mind race similar to the Arachnids in Starship Troopers) and the honourable Protoss (an advanced, telepathic race of aliens with a strict honour code). "What do I look like? An Orc? This is not Warcaft in space! It's much more sophisticated! I know it's not 3D!" While I bet some Warcraft fans will disagree with how high Starcraft is on the list, Artanis begs to differ: It's no wonder the game was used as an educational tool for geography classes across the globe.Ĭoming in at 19th place is what I believe one of the best RTSs of all time. You also have more freedom when it comes to budgeting as you're able to enact ordinances and even tax specific industries at different tax rates. SimCity 2000 also allows for connections to neighbouring cities as well as the building of underground infrastructure such as water pipes and subways. Players could now earn rewards at certain population milestones (including arcologies at very high populations) and zone land into different shapes and sizes instead of simply plonking down square-shaped zones like the original. While the very first SimCity was responsible for laying the groundwork it was SimCity 2000 that added greater complexity to the franchise as well as an attractive isometric viewpoint instead of the old top-down view of the original. We're now at the business end of the Top 100 list as we enter the Top 20 and at 20th place we have the classic city building game SimCity 2000.
